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Chapter 4. Re-topology of the High Resolution Sculpted Character's Mesh
In this chapter, we will cover the following recipes:
- Using the Grease Pencil tool to plan the edge-loops flow
- Using the Snap tool to re-topologize the mesh
- Using the Shrinkwrap modifier to re-topologize the mesh
- Using the LoopTools add-on to re-topologize the mesh
- Concluding the re-topologized mesh